Hextris
Hextris is an open source puzzle game created in 2014 by a group of students: Logan Engstrom, Garrett Finucane, Noah Moroze and Michael Yang. Inspired by Tetris, it moves the action to a rotating hexagon in the center of the screen. Blocks fall inward from all six sides, and you rotate the hexagon to decide where they land. Its clean design and addictive pace made it a favorite browser puzzle.
Colored blocks slide toward the central hexagon from six directions. Rotate the hexagon so blocks land on the side you choose. When three or more blocks of the same color touch, they disappear and you score points. If any side's stack grows beyond the outer boundary, the game is over.
Hextris shows how a familiar idea can be reinvented. By replacing Tetris's vertical well with a rotating hexagon, it creates entirely new strategies and challenges. Because it is open source, it is also a great example for students learning how games are built with web technologies.
Because Hextris is open source, its code is freely available for anyone to study, modify and learn from. This has made it a popular example for students interested in web game development, showing how HTML5 canvas, animation loops and input handling come together. The game's simple rules and polished feel also make it a great reference for anyone designing their own puzzle game.
It is inspired by Tetris but uses a rotating hexagon and color matching instead of line clearing.
Yes. It is a lightweight HTML5 game that runs in any browser.
Yes. Your best score is stored in your browser on the same device.