Wolfenstein 3D
Wolfenstein 3D was released by id Software in May 1992 and is widely credited as the game that created the first-person shooter genre. Programmer John Carmack's fast ray-casting engine made smooth 3D movement possible on ordinary home computers, and John Romero and Tom Hall designed the maze-like levels. Like DOOM after it, the first episode was shared freely, spreading the game across the world.
You play as Allied spy William "B.J." Blazkowicz, captured and imprisoned in Castle Wolfenstein. Armed with a knife and pistol taken from a guard, you must fight through floor after floor of the castle to escape. Each floor ends at an elevator, and the first episode concludes with a battle against the boss Hans Grรถsse.
It is easy to forget how revolutionary Wolfenstein 3D was in 1992. Most computer games of the time were viewed from above or from the side, and the idea of moving smoothly through a textured 3D space felt astonishing. The game's success paved the way for DOOM, Quake and every modern shooter. Its level design, built on a flat grid of walls and doors, also makes it an excellent example of how early developers created convincing worlds with very limited technology. Playing it today offers a direct look at the starting point of a genre that now dominates the gaming industry.
There were earlier experiments, but Wolfenstein 3D is generally considered the game that defined and popularized the first-person shooter.
Yes. It runs in the browser with no download, plug-in or installation.
The original save system is available from the main menu, and saves are stored in your browser for the device you use.